AI Insights · Timothy · July 2024
Top 5 Tennis Games on iOS in Australia Q2 2024
Discover the performance of the top 5 tennis games on iOS in Australia for Q2 2024, with data on downloads, revenue, and active users.
In Q2 2024, the top tennis games on iOS in Australia showcased varied performance in terms of downloads, revenue, and weekly active users. Below, we delve into the specifics for each of the top 5 apps.
Tennis Clash: Sports Stars Game from Wildlife Studios saw a decline in both revenue and downloads. Revenue started at approximately $6.8K in the first week of April and decreased steadily, reaching around $3.6K by the end of June. Downloads also showed a downward trend, beginning at 1.4K in early April and dropping to about 1.4K by late June. Weekly active users fluctuated, peaking at 7.3K in the second week of April and ending the quarter with 6.1K.
Mini Tennis: Perfect Smash by Miniclip.com had a relatively stable quarter. Revenue peaked at $251 in the first week of April and fluctuated, closing at $70 by the end of June. Downloads saw a slight increase, starting at 140 in early April and rising to 180 by the end of June. Weekly active users remained consistent, with a slight increase from 5.5K to 5.9K over the quarter.
Tennis Arena from Helium9 Games experienced growth in both revenue and downloads. Revenue increased from $80 in the first week of April to $194 by the last week of June. Downloads also saw an upward trend, starting at 101 in early April and peaking at 349 in mid-June before ending at 217. Weekly active users showed growth as well, starting at 1.1K in early April and peaking at 1.7K in mid-June.
Tennis Manager Mobile from ReboundCG had modest performance in Q2 2024. Revenue started at $8 in the first week of April, fluctuated throughout the quarter, and ended at $59. Downloads were minimal, starting at 7 and remaining low, with a peak of 26 in late April.
Ultimate Tennis by Metaverse Labs Inc. showed minimal activity. Revenue was sporadic, starting at $23 in early April and ending with no significant revenue in June. Downloads were consistently low, beginning at 12 and dropping to 2 by the end of June. Weekly active users started at 92 and gradually declined to 69 by the end of the quarter.
These insights are derived from Sensor Tower, where more detailed analytics can be found.